[Tutorial] G1G2G3G8 Clothing in Blender 5 by SickleYield, journal
[Tutorial] G1G2G3G8 Clothing in Blender 5
Part 1
Part 2
Part 3
Part 4
In this section we'll talk about creating custom icons and morphs. The morphs section of this is covered in video form here.
From Parts 1 through 4 you should have:
-A textured and rigged clothing item with materials set up that use your diffuse, bump, and high-resolution displacement maps. It should already be saved to your People/Genesis or Genesis 2 Male or Female/Clothing/YourName/Your Item folder, and there should already be a Your Item/Materials folder with at least one material in it.
-A good handle on edit mode and sculpting meshes in Blender. I will cover some commands, but not basic navigation.
Charakter morphs transferieren by greendragon-gecko, literature
Literature
Charakter morphs transferieren
Charakter morphs transferieren- Sickleyield Tutorial übersetzt und etwas ergänzt
Ehe man sich versieht ist schon wieder eine neue Figuren-Generation da und dabei hat man sich gerade seinen Lieblingscharakter zusammengebaut.
Hier geht es darum deinen Figurenshape auf die nächste Genesis-Generation zu übertragen. Das Tutorial basiert auf SickleYields Englischer Tutorialfassung 'Transfering Character morphs G1G2G3G8', die man hier auf DeviantArt nachlesen kann. Sie war so freundlich mir zu erlauben, ihr Tutorial zu übersetzen. Ich habe noch ein paar Details hinzugefügt.
Wichtiger Hinweis:
Du solltest wissen was
[Tutorial] Getting Started With Iray by SickleYield, journal
[Tutorial] Getting Started With Iray
Introduction
Here is the tutorial on YouTube.
Here is a .pdf version.
This is for those of you who are looking at the interface going, "Now what?" This covers how to convert existing shaders and how to set up lighting for your render.
This is a text version that, while different from what I'm saying in the video word by word, contains the same information.
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To use this you need DAZ Studio 4.8 Pro or later.
Part 1: The Environment and Camera Settings
Before we get started, we need to check the environment, camera and render settings.
The Render Settings tab has an Editor and an Advanced section. Advanced is where you check or unc